Spell Force 3 Review
Spell force is a blend between RTS and RPG. Where it has gone to the roots of the Spell Force saga in combination with the RTS and RPG genre in a unique way. Thus exploring the world of Eo and becoming the true legend. Never played first or second one but man what a great story, graphics with the beautiful RPG elements.
The game has absolute enchanting superb graphics. The space is for improvement with fans of old-school games which should be happier. Hence there are few bugs for sure and multiplayer is not particularly well implemented. Somehow there is a confusion over character customization not revealing until after the first two missions.
Lack of transparency has led to some angry reviews from many who think the customization does not exist. The initial missions are not taxing and don’t showcase the game as well as they might either. It is a good strategy RPG with a very deep, addictive and lot of fun. As developers spent three-time devoted to scenery and little beyond that, there is a story an RTS element aspecting all fleshed out in a bland and tedious manner.
Some have a suggestion that general dialog driven slog with no interesting angles to explore with no tie-ins to dialog checks for different outcomes that you may see in other games, it is linear and poorly done. It presents a mishmash of small party roleplaying games in the vein of Baldur’s Gate. It is well written and well blends of Baldur’s real-time strategy. This concept works with the Pillars of Eternity sometime.
It is a tale of a constant fortune drastic changes. It’s a bit like Russell Crowe’s Gladiator. The game has simple mnemonics seen in the way it bundles all abilities for you four-person party into a simple action wheel that pop-ups when you hold Alt over an enemy. Some strategic depths got lost in the simplification. In the hybrid context of Spell Force 3, it is not really a bad design with the build army’s population and amass enough resources to keep the war going on.
The baroque plot carrying you through it all assumes some familiarity with the Spell Force franchise dropping out right into the aftermath of the Mage Wars on the Dungeons & Dragons-ish world of Eo. Thankfully everything eventually rounds into a compelling story. You just need some time to figure out your place amidst all the bewildered references.