Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Limited games yield the thought of mutable realism to as arty a level as Gorogoa.
This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal.
There are four panels on the main screen, each of which can hold a square-shaped picture. You can slide any picture into any of the panels and many of the puzzles require manipulating the pictures so they connect with each other.
The first few puzzles ease you into the mechanics of Gorogoa, then the game throws you into an incredibly complex maze of clockwork-like machinations that require manipulating multiple panels in quick succession. The idea of moving a falling object from one aspect of a picture down into others in order to cause something to break is genius and extremely satisfying when you get it right.
It can feel like madness at times but the way every solution coalesces continuously astounds me. I find the experience is at its most genius when I’m forced to assemble an unexpected contraption needed to rotate a part of, or the entirety, of another image. It also gives me a chance to try and figure out just what the hell is happening in the story.
Gorogoa is a very unique game that feels like the life work of the studio or of a master in art. The puzzles are innovative and intuitive, making you feel like a genius. It is the work of the single person which tells an intriguing story of a young boy who seeks to gather five items associated with what looks like a South American deity that appeared outside his window. Gorogoa is really a gem of a game that belongs on most people’s devices and one that will cast its magic on you as soon as you start playing.