CHANGES WE WANT IN GHOST RECON: WILDLANDS
AFTER PLAYING THE BETA
If you had the chance to play Ghost street this weekend. You probably found the plenty of things you liked it. There might be many things you did not like. Sometimes we like to see the things edited for the game. Alternative Chopper Controls, Helicopters and planes are the most fictionized views in the game.
Flying around in one of these billiards does not feel so great. The helicopter needs to maintain momentum. However, all experience from A to B is awesome. At some instants plane becomes jerky. When we landed on the floor chopper seemed started shaking against me in the sky.
How was anyone supposed to gain this? Number 2 involves Improved Squad Commands. Squad commands seem missing through all the run that we spec to precogitate. Especially for those who don’t want to play cowardly, this is an effort experience. All I need to stand behind and give me the meaning of playing with the Gun. Number 3 includes not improved Hud Mode. All this Hud Mode was heart turned off. It costs me to attack the mercified foe.
Watch my surroundings and listen to my chatter between my squad modes to enemies. On functionally getting out with any Hud is almost impossible constantly checking the map in the menus. It would fascinating similar to the map I check. Number 4 Includes Zeroing Sniper Rifles. One cruel decision on wire land is a boltrope from long range bestrode. Target went down as we found the range in our scopes. It all dealt with tactical shooters all around.
Let us play a mechanical shot to overwhelm the success of the game. Number five includes more destruction. I think its probably bit late to notice the obstruction. Similar to battlefield expecting the similar destruction on all various battlefields. I think the level of destruction takes us to another level. It seems the bit like stretchy in a way of sniping them. Let me know in the comments below what changes you want to add in the gameplay. Thanks for reading.